AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games Performance in Norway for Q1 2022
In Q1 2022, the top 5 2D Cartoon Games on a unified platform in Norway showed varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights these patterns.
The top 5 2D Cartoon Games in Norway during the first quarter of 2022 saw notable shifts in their weekly downloads, revenue, and active users. Below, we delve into the performance metrics for each app, as provided by Sensor Tower.
Candy Crush Saga from King experienced fluctuations in weekly revenue, peaking at around $210.9K in late January. Weekly downloads saw a gradual decline, dropping from approximately 2.9K at the start of the quarter to 1.7K by the end of March. Active users also decreased slightly, from 54.5K in late December to 47.7K by the end of Q1.
Coin Master by Moon Active showed a decline in weekly revenue, starting at $195.3K at the end of December and reaching its lowest point of approximately $99K in late February, before rising again to $154.9K by the end of March. Downloads exhibited an upward trend, starting at 953 and peaking at 2.9K in the final week of the quarter. The number of active users also increased, from 32.4K in late December to 35.4K by the end of March.
Hay Day from Supercell saw a significant rise in weekly revenue, reaching its highest at $109.6K at the end of January. Downloads peaked at around 6.6K in mid-January before gradually declining to 2.9K by the end of March. Active users increased substantially throughout the quarter, climbing from 114K in late December to 344K by the end of March.
Clash of Clans, also by Supercell, demonstrated a steady increase in weekly revenue, peaking at approximately $104.2K in the last week of March. Downloads saw a slight increase, starting at 1.5K and ending at 2.2K. The number of active users showed consistent growth, from 144.5K in late December to 165.8K by the end of the quarter.
Candy Crush Soda Saga from King had relatively stable weekly revenue, fluctuating around $35K to $42K throughout the quarter. Downloads, however, decreased from 622 in late December to 460 by the end of March. The active users remained stable, hovering around 13.3K to 12.5K during the same period.
These trends highlight the dynamic nature of the mobile gaming market in Norway. For more detailed insights and data, visit Sensor Tower.